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Gone is the magic and medieval wizards, in are the laser strikes, the flying drones, and the space dwarves. Age of Wonders: Planetfall – the latest entry from developer Triumph Studios and published by Paradox – forgoes the established high fantasy setting for a fantasy sci-fi premise, evolving the series’ background and races in the same way Warhammmer 40,000 did to Warhammer Fantasy. In that resurgent market, games that successfully mix large and small scale strategy tend to stand out from their brethren, and the Age of Wonders series has been straddling that niche since the end of its 10 year hiatus in 2014. A genre once dominated by fantastic Sid Meier’s Civilizations and boring Age of Empires’ RTS clones has been continuously expanding in scale and scope, with multiple space colonisation projects, historical grand strategy releases, and sci-fi or fantasy games hitting the shelves year after year. Strategy games have been undergoing an renaissance of late, what with the Total War series and Paradox Interactive’s catalogue reaching mainstream status at unprecedented levels.
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